Game Guide

What everything in Outpost Cores is, what it costs and when it unlocks. Numbers come straight from the current version of the game.

The game is in alpha: it is still in development, and anything here can change.

Currencies

What each currency is for and where it comes from.

CurrencyEarned fromSpent on
ScrapDestroying enemies and finishing waves during a runIn-run upgrades. Scrap is lost when the run ends
TokensEvery run (more the further you get), offline earnings, objectivesThe Foundry and the Research Lab
Temporal ShardsObjectives, milestones and the StoreOutpost upgrades, core substats, the third research slot
StardustTournaments, event checkpoints (5 each), weekly objectives (3 a week), the Outpost Core research, the StoreCores: new cores, core tiers, attunement
BeaconsThe monthly eventThe Depot

Levels and bosses

Each level is harder than the one before and pays more. Every level ends with a boss at wave 3,000.

LevelOpens whenBoss at wave 3,000
Level 1From the startthe Harbinger
Level 2Reach wave 90 on Level 1Longshot Prime
Level 3Reach wave 90 on Level 2the Restorer

Only the levels that are open in the game today are listed.

Enemies

Enemy types you will meet on the open levels.

EnemyWhat it doesFirst seen
BossHuge, slow, pays the mostEvery few waves
SniperShoots the Outpost from range. No dronesLevel 2
MenderHeals the enemies around itLevel 3
ShieldedThe first hit only pops the shieldEarly waves
TankTough and slowWave 25
SwarmFast and fragileWave 21
StandardThe everyday enemyEarly waves

In-run upgrades

Bought with scrap during a run. They reset when the run ends. Each level costs 2.4x the one before, up to level 1,000.

WeaponFirst level costsNotes
Laser100 scrapEvery run starts with level 1
Shield350 scrap
Railgun800 scrap
Drone500 scrapAppears once Starting Drone is bought in the Foundry

Foundry

Permanent upgrades bought with tokens. Prices below are without the Foundry Discount research.

Weapons

UpgradeWhat it doesMax levelPrice (level: tokens)
Starting LaserEvery run starts with +1 Laser level2,0001: 22: 75: 510: 1125: 15950: 565100: 1,757250: 7,776500: 64,5511,000: 4.5M2,000: 312M
Starting RailgunEvery run starts with +1 Railgun level2,0001: 22: 75: 510: 1125: 15950: 1,623100: 5,270250: 23,328500: 194K1,000: 13.5M2,000: 936M
Starting DroneLevel 1 unlocks Drones. Every run starts with +1 Drone level2,0001: 22: 75: 510: 1125: 15950: 2,649100: 8,783250: 38,880500: 323K1,000: 22.5M2,000: 1.56B
Global Cooldown-10% Initial Laser CD per level51: 22: 45: 32
Extra Bounce 1Adds bounce 2: hits for 113% of laser damage
Needs LASER BOUNCE research, then BOUNCE CHAIN level 1
11: 10M
Extra Bounce 2Adds bounce 3: hits for 84% of laser damage
Needs LASER BOUNCE research, then BOUNCE CHAIN level 2
11: 25M
Extra Bounce 3Adds bounce 4: hits for 63% of laser damage
Needs LASER BOUNCE research, then BOUNCE CHAIN level 3
11: 60M
Extra Bounce 4Adds bounce 5: hits for 47% of laser damage
Needs LASER BOUNCE research, then BOUNCE CHAIN level 4
11: 150M
Extra Bounce 5Adds bounce 6: hits for 36% of laser damage
Needs LASER BOUNCE research, then BOUNCE CHAIN level 5
11: 400M

Defense

UpgradeWhat it doesMax levelPrice (level: tokens)
Starting ShieldEvery run starts with +1 Shield level2,0001: 22: 75: 710: 1625: 23950: 4,224100: 70,378250: 2.82M500: 45.4M1,000: 1.35B2,000: 49.6B
Hull ArmorEach level blocks 1 damage from every hit on the shield2,0001: 32: 65: 710: 1625: 23950: 4,224100: 70,378250: 2.82M500: 45.4M1,000: 1.35B2,000: 49.6B

Economy

UpgradeWhat it doesMax levelPrice (level: tokens)
Token Processing+20% Chance for extra run tokens51: 52: 105: 80

Research Lab

Opens at wave 30 on Level 1. Research costs tokens and runs in real time, even while you are away. You start with one research slot; a second costs 30M tokens and a third 600 shards. Costs and times below are without the Research Discount and Lab Efficiency research.

Projects

ResearchWhat it doesUnlocksLevelsCost (tokens)Time
Laser BounceLaser shots bounce to one extra enemy, further from the Outpost than the first target. Applies to every run started after it completes.Reach wave 150 on any level11M1 day
Drone BounceEvery drone zap also arcs to a second enemy near its target, shielded or not. A shielded target loses its shield. Applies to every run started after it completes.Reach wave 200 on Level 214M2 days
Overclock 4xUnlocks the 4x game speed. Faster runs, same rewards per wave. Run records and daily goals use real time.Reach wave 300 on any level13M5 days
Overclock 5xUnlocks the 5x game speed. Faster runs, same rewards per wave. Run records and daily goals use real time.Needs Overclock 4x15B30 days
Fire OrdersUnlocks a crosshair on the main menu. Drag enemy types into the order your weapons should shoot them.Reach wave 200 on any level12M2 days
Outpost CoreOpens CORES in the Outpost: core tiers, attunement and more cores, paid for with Stardust. Gives 30 Stardust when it finishes.Reach wave 90 on Level 11250K7 days

Attack

ResearchWhat it doesUnlocksLevelsCost (tokens)Time
Bounce ChainEach tier unlocks one more laser bounce in the Foundry.
Level 1: 1 extra bounce · Level 5: 5 extra bounces
Needs Laser Bounce52,500 to 114K10 min to 14 days
Laser MultishotThe laser can hit the same enemy more than once before moving on.
Level 1: 2 hits per enemy · Level 3: 4 hits per enemy
Reach wave 110 on Level 13500K to 4.5M30 min to 10 days
Critical StrikesLaser, rail and drone hits can crit for extra damage.
Level 1: 3% crit x1.65 · Level 10: 30% crit x3.00
Reach wave 60 on any level1030,000 to 36.2M3 min to 21 days
Rail PierceRailgun slugs punch through more enemies.
Level 1: Pierces 4 enemies · Level 3: Pierces 6 enemies
Reach wave 60 on any level350,000 to 450K15 min to 7 days
Drone BayRaises the limit on drones in the air at once.
Level 1: 5 drones at once · Level 2: 6 drones at once
Reach wave 100 on any level2200K to 1M15 min to 4 days
Far StrikeExtra damage to enemies still far from the Outpost.
Level 1: +4% damage at range · Level 10: +40% damage at range
Reach wave 100 on any level10100K to 121M3 min to 14 days
OverdriveEvery weapon fires faster: laser, railgun and drone zaps.
Level 1: +1% fire rate · Level 25: +25% fire rate
Reach wave 100 on any level25200K to 980B5 min to 21 days

Defense

ResearchWhat it doesUnlocksLevelsCost (tokens)Time
Shield RegenerationThe shield heals faster, so it comes back sooner.
Level 1: +10% shield regen · Level 25: +250% shield regen
Reach wave 60 on any level2530,000 to 147B3 min to 21 days
Impact PlatingEnemies that hit the shield drain less of it.
Level 1: -3% shield damage taken · Level 10: -30% shield damage taken
Reach wave 100 on any level1080,000 to 96.6M3 min to 14 days
Defense MatrixHull Armor blocks more damage per level.
Level 1: +4% hull armor · Level 40: +160% hull armor
Reach wave 80 on Level 140100K to 97.2T5 min to 21 days

Economy

ResearchWhat it doesUnlocksLevelsCost (tokens)Time
Token YieldMore tokens from every run, on every level.
Level 1: +3% run tokens · Level 30: +90% run tokens
Research Lab open (wave 30 on Level 1)301,000 to 4.82B3 min to 21 days
Offline ArchiveThe station keeps earning for longer while you are away.
Level 1: 6.5h offline cap · Level 12: 12h offline cap
Research Lab open (wave 30 on Level 1)12800 to 932K5 min to 21 days
Offline EfficiencyA bigger share of your best token rate is earned offline.
Level 1: 5.5% of best rate · Level 20: 15% of best rate
Research Lab open (wave 30 on Level 1)201,200 to 49.8M5 min to 28 days
Wave StipendA bigger checkpoint reward. Spendable scrap only.
Level 1: +40% wave reward · Level 10: +400% wave reward
Reach wave 60 on any level1040,000 to 48.3M3 min to 14 days
Scrap SalvageMore scrap from kills. Spendable only, no tokens.
Level 1: +2% scrap from kills · Level 10: +20% scrap from kills
Reach wave 100 on any level10100K to 121M3 min to 14 days
Boss CacheBosses can drop a cache: a free level on your cheapest in-run upgrade.
Level 1: 20% chance per boss · Level 5: 100% chance per boss
Reach wave 80 on any level5100K to 3.91M10 min to 10 days

Lab

ResearchWhat it doesUnlocksLevelsCost (tokens)Time
Foundry DiscountEvery Foundry upgrade costs fewer tokens.
Level 1: -2.5% foundry costs · Level 10: -25% foundry costs
Reach wave 60 on any level1050,000 to 60.4M5 min to 21 days
Research DiscountEvery research costs fewer tokens.
Level 1: -2.5% research costs · Level 10: -25% research costs
Reach wave 100 on any level10100K to 93.6M5 min to 21 days
Lab EfficiencyEvery research finishes sooner.
Level 1: -3% research time · Level 10: -30% research time
Reach wave 150 on any level10300K to 362M10 min to 20.4 days
Objective RerollSwap an unfinished objective for a fresh one.
Level 1: 1 reroll a day · Level 3: 3 rerolls a day
Reach wave 60 on any level320,000 to 180K15 min to 7 days

Boost

ResearchWhat it doesUnlocksLevelsCost (tokens)Time
Fill RateBoosts need fewer kills to fill a rank.
Level 1: -10% kills per rank · Level 2: -20% kills per rank
Boost! open (wave 200 on Level 3)22B to 10B3 days to 7 days
PrimedEvery run starts with the first boost of your loadout half filled. Applies to runs started after it completes.Boost! open (wave 200 on Level 3)15B7 days
Boost LoadoutsKeep more saved loadouts of 3 boosts in BOOST SETUP.
Level 1: 2 saved loadouts · Level 5: 6 saved loadouts
Boost! open (wave 200 on Level 3)510B to 2.56T7 days to 21 days

Outpost

Opens at wave 60 on Level 1. Outpost upgrades cost Temporal Shards and have 5 tiers. Equip one item per category. Every purchase (a new item or a higher tier) costs more than the last: 100, 125, 155, 195, 245, 305, … up to 10,000 shards.

Weapons

ItemTier 1Tier 5
Surge CapacitorEvery 8th railgun shot is supercharged: 3x damage and pierces 6 enemies.Every 4th railgun shot is supercharged: 4x damage and pierces 8 enemies.
Execution Protocol2% of enemies spawn marked. Any hit destroys a marked enemy, shield and all. Bosses are immune.6% of enemies spawn marked. Any hit destroys a marked enemy, shield and all. Bosses are immune.
Breach RoundsEach hit makes that enemy take 4% more damage, up to +40%. Resets after 4s.Each hit makes that enemy take 8% more damage, up to +80%. Resets after 4s.
Hive LinkDrones zap 10% faster and 10% further.Drones zap 30% faster and 30% further.
Arc Amplifier
Needs LASER BOUNCE research
Each laser bounce keeps 80% of the previous hop's damage (normally 75%).Each laser bounce keeps 100% of the previous hop's damage (normally 75%).

Defenses

ItemTier 1Tier 5
Reboot CoreA broken shield comes back online at 20% HP instead of 25%.A broken shield comes back online at 10% HP instead of 25%.
Barb LatticeAn enemy that hits the shield explodes for 30% of the shield damage it caused to enemies within 90 px.An enemy that hits the shield explodes for 70% of the shield damage it caused to enemies within 110 px.
Proximity Mines3 mines ring the Outpost. Each blasts for 1.5x a standard enemy's HP on contact and rearms every wave.8 mines ring the Outpost. Each blasts for 4x a standard enemy's HP on contact and rearms every wave.
Static VeilEnemies within 200 px of the Outpost move 10% slower.Enemies within 200 px of the Outpost move 30% slower.
Last Stand ProtocolOnce per run, a breach destroys every non-boss enemy, pushes a breaching boss back 250 px and restores the shield to 30%.Once per run, a breach destroys every non-boss enemy, pushes a breaching boss back 450 px and restores the shield to 70%.

Economy

ItemTier 1Tier 5
Cost Recycler3% of in-run upgrade purchases cost nothing.8% of in-run upgrade purchases cost nothing.
Bounty ContractBosses, tanks and shielded enemies pay 20% more scrap to spend. It does not add to your run tokens.Bosses, tanks and shielded enemies pay 60% more scrap to spend. It does not add to your run tokens.
Scrap DividendEach wave pays 0.5% of your unspent scrap, up to 15% of the wave reward.Each wave pays 1.5% of your unspent scrap, up to 35% of the wave reward.
Capital ReactorLaser and drone damage +0.5% for every digit of your banked scrap.Laser and drone damage +1.5% for every digit of your banked scrap.
Dispatch RelayNew objectives arrive every 7 hours instead of 8.New objectives arrive every 5 hours instead of 8.

Cores

You choose one core at the start. The Outpost Core research opens CORES in the Outpost, where cores are upgraded with Stardust. One core is equipped at a time.

CoreWhat it does
Shield CoreStacked shields that queue up and recharge behind each other.
Guardian SwarmGuardians launch from the outpost to stop hits that reach the shield.
Laser CoreOne continuous beam that damages its target and the enemies around it.
Railgun CoreA heavy railgun that hits hard, especially against bosses.
ItemCost
A new core30 Stardust
Core tier II60 Stardust
Attunement (after tier II): 25 levels, +0.7% core strength each12 Stardust for the first level, rising to 76 for the last

Substats

Each core has up to 3 substat lines, bought with Temporal Shards. A line rolls a random stat; it can be rerolled or locked.

ActionCost (shards)
Open line 1 / 2 / 3500 / 2,000 / 6,000
Reroll a line100
Lock a line (1st / 2nd / 3rd)200 / 600 / 1,500
SubstatValues by rarity
Laser Damage+2% / +4% / +6% / +9%
Railgun Damage+2% / +4% / +6% / +9%
Drone Damage+2% / +4% / +6% / +9%
Boss Damage+3% / +6% / +9% / +14%
Attack Speed+1% / +2% / +3% / +5%
Crit Chance+1% / +2% / +3% / +5%
Crit Damage+5% / +10% / +15% / +25%
Shield HP+2% / +4% / +6% / +9%

Boost!

Opens at wave 200 on Level 3. Boosts are run-only upgrades: pick a loadout in BOOST SETUP on the main menu, and kills fill them during a run.

BoostMax rankRank 1Max rank
Shield Plating5Shield max HP +15%Shield max HP +75%
Shield Dynamo5Shield regeneration +25%Shield regeneration +125%
Armor Weave5Hull Armor blocks 15% moreHull Armor blocks 75% more
Laser Focus5Laser damage +9%Laser damage +45%
Rail Charge5Railgun damage +15%Railgun damage +75%
Drone Uplink5Drone damage +15%Drone damage +75%
Rapid Cycle5Every weapon fires 4% fasterEvery weapon fires 20% faster
Critical Matrix3+3% chance for a critical hit+9% chance for a critical hit
Piercing Slugs3Railgun slugs pierce 1 moreRailgun slugs pierce 3 more
Extra Drones3+3 drones out at once+9 drones out at once
Stasis Field4Enemies within 200 px move 10% slowerEnemies within 200 px move 40% slower
Spiked Shield3Enemies that hit the shield explode for 4% of the hit nearby (at most half a target's health)Enemies that hit the shield explode for 12% of the hit nearby (at most half a target's health)
Emergency Barrier31 charge, rebuilt every 100 waves: a broken shield snaps back to 70% and takes no damage for 5 s3 charges, rebuilt every 100 waves: a broken shield snaps back to 70% and takes no damage for 5 s
Quick Reboot3A broken shield reboots 6% of its HP soonerA broken shield reboots 18% of its HP sooner
Death Mark33% of new enemies are marked: any hit destroys them9% of new enemies are marked: any hit destroys them
Boss Breaker2Damage to bosses +30%Damage to bosses +60%
Signal Jammer3Snipers and Wardens move and fire 10% slower; bolts fly 25% slower and hit 20% softer; wards 10% weakerSnipers and Wardens move and fire 30% slower; bolts fly 75% slower and hit 60% softer; wards 30% weaker
Salvage Crew5+15% scrap to spend (not tokens)+75% scrap to spend (not tokens)
Bounty Hunter3Bosses pay +50% scrap to spendBosses pay +150% scrap to spend
Reclaimer3Shield kills pay +25% scrap to spendShield kills pay +75% scrap to spend
Token Surge3This run pays 5% more tokensThis run pays 15% more tokens

Gambits

Gambits are boosts with an upside and a downside.

GambitUpsideDownside
OvervoltWeapon damage +25%Shield max HP -40%
High-Yield ContractThis run pays +50% tokensEnemies have +30% health
Bulwark ProtocolShield regeneration x3Every weapon fires 25% slower
Heavy SlugsRailgun turret damage x2.5Railgun turret fires 35% slower
Hive Overload+8 drones out at onceDrone damage -25%
Apex HuntDamage to bosses x2.5Other enemies have +20% health
Scrap FurnaceKills pay double scrap to spendHull Armor blocks 25% less
Last StandWhile the shield is down, weapons deal x2 damageA broken shield needs 60% more charge to reboot

Monthly event and Depot

The event opens once you reach Level 2. Each month has one long event run lasting 28 days, with a checkpoint every 1,000 waves: later event runs start from your last checkpoint. The event pays Beacons, spent in the Depot.

Depot itemGroupLevelsBeacons per levelLevel 1Max level
Auto-RestartAutomation16Runs restart on their own; each sends a mailbox report
Auto-ClaimAutomation110Objectives, milestones and event rewards claim themselves
Auto-UpgradeAutomation120Spare scrap buys the cheapest upgrade each second
Weapon TuningCommand53, 5, 8, 12, 16Weapon damage +2%Weapon damage +10%
Shield TuningCommand53, 5, 8, 12, 16Shield max HP +2%Shield max HP +10%
Salvage TuningCommand53, 5, 8, 12, 16Kills pay +3% scrap to spendKills pay +15% scrap to spend
Bolt DampenersThreat54, 6, 9, 13, 18Sniper bolts hit 4% softerSniper bolts hit 20% softer
Heal JammingThreat54, 6, 9, 13, 18Menders heal 6% lessMenders heal 30% less
Ward PiercingThreat54, 6, 9, 13, 18Warden wards are 6% weakerWarden wards are 30% weaker
Boss AnalysisThreat54, 6, 9, 13, 18Bosses have 3% less healthBosses have 15% less health

Tournaments and objectives

Tournaments

Weekly tournaments open once you reach Level 2 and need a connection. You are placed in a bracket with players of a similar rank and ranked by the wave your tournament run reaches. Rewards are Stardust and Beacons; ranks are Dwarf, Subgiant, Giant, Bright Giant, Supergiant and Hypergiant.

Objectives

Short goals (reach a wave, destroy enemy types, buy upgrades and so on) that pay tokens and Temporal Shards. New ones arrive during the day, and weekly objectives also pay Stardust.

Store

Prices are in US dollars and can differ by country and app store.

ItemTypePrice
Remove AdsOne-time$4.99
Triple CreditsOne-time$9.99
60 Temporal ShardsCan be bought again$0.99
330 Temporal ShardsCan be bought again$4.99
700 Temporal ShardsCan be bought again$9.99
1500 Temporal ShardsCan be bought again$19.99
60 StardustCan be bought again$9.99
180 StardustCan be bought again$24.99